hey elias look what i made just go on this
gamingjs.com/iceMy uncle bought me a laptop and gave me a book to learn how to code when I was 8.
I recently found this Gmail thread from my old email in 2014 where I kept sending him links to things I made. This is the earliest thing I can find of me sharing my code with him.
He saw my changes, made a few changes to the link that we used to make this code, and sent it back.
//here is a small change I made to yours
See the original code
The original source from the links we shared. The character above uses the same geometry, adapted to fit this page.
<body></body>
<script src="http://gamingJS.com/Three.js"></script>
<script src="http://gamingJS.com/ChromeFixes.js"></script>
<script>3
// This is where stuff in our game will happen:
var scene = new THREE.Scene();
// This is what sees the stuff:
var aspect_ratio = window.innerWidth / window.innerHeight;
var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000);
camera.position.z = 500;
scene.add(camera);
// This will draw what the camera sees onto the screen:
var renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// ******** START CODING ON THE NEXT LINE ********
var cover = new THREE.MeshNormalMaterial();
var body = new THREE.SphereGeometry(150);
var avatar = new THREE.Mesh(body, cover);
scene.add(avatar);
var hand = new THREE.SphereGeometry(50);
var eyeball = new THREE.SphereGeometry(20);
var noseball = new THREE.CircleGeometry(150);
var noseball = new THREE.Mesh(hand, cover);
noseball.position.set(-5, -50, 2);
scene.add(noseball);
var right_hand = new THREE.Mesh(hand, cover);
right_hand.position.set(-100, 2, 2);
scene.add(right_hand);
//here is a small change I made to yours
var right_eyeball = new THREE.Mesh(eyeball, cover);
right_eyeball.position.set(-100, 2, 2);
scene.add(right_eyeball);
var left_hand = new THREE.Mesh(hand, cover);
left_hand.position.set(100, 2, 2);
scene.add(left_hand);
//here is a small change I made to yours - left Eyeball
var left_eyeball = new THREE.Mesh(eyeball, cover);
left_eyeball.position.set(100, 2, 2);
scene.add(left_eyeball);
var foot = new
// Now, show what the camera sees on the screen:
renderer.render(scene, camera);
</script> <body></body>
<script src="http://gamingJS.com/Three.js"></script>
<script src="http://gamingJS.com/ChromeFixes.js"></script>
<script>3
// This is where stuff in our game will happen:
var scene = new THREE.Scene();
// This is what sees the stuff:
var aspect_ratio = window.innerWidth / window.innerHeight;
var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000);
camera.position.z = 500;
scene.add(camera);
// This will draw what the camera sees onto the screen:
var renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// ******** START CODING ON THE NEXT LINE ********
var cover = new THREE.MeshNormalMaterial();
var body = new THREE.SphereGeometry(100);
var avatar = new THREE.Mesh(body, cover);
scene.add(avatar);
var hand = new THREE.SphereGeometry(50);
var right_hand = new THREE.Mesh(hand, cover);
right_hand.position.set(-100, 2, 2);
scene.add(right_hand);
var left_hand = new THREE.Mesh(hand, cover);
left_hand.position.set(100, 2, 2);
scene.add(left_hand);
var foot = new
// Now, show what the camera sees on the screen:
renderer.render(scene, camera);
</script> Save the original source I really love that I found this because it shows how differently I used to speak when I was a kid and it’s a good memory to find.
Here’s the email thread that we were sending to each other.
That is Awesome Nat!!
Keep up the good work.
Love you!
Nat,
I made a little change to yours - I made the hands eyes and added and eye ball and nose :)
See his changes above